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Units

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  • Length: mm
  • Angle: degree
  • Weight:
    • Profile: kg/m
    • Filling: kg/m².

Mathematical reminders

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  • sine, cosine, tangent and cotangent image

    • SINUS : SIN(a) = B / C
    • COSINUS : COS(a) = A / C
    • TANGENT - COTANGENT :
      • TG(a) = SIN(a)/COS(a) = B / A
      • COTG(a) = COS(a)/SIN(a) = A / B
  • Determination of X, Y, Z axes and rotation angles The determination of the axes and angles of rotation can be done by means of the right hand rule.
    This rule is a way to remember how the axes of 3 directions are related and what is the positive direction of a rotation in this same frame of reference.
    It is possible to graphically represent the position of the 3 axes of the X, Y, Z coordinate system in relation to each other and their positive directions.

    • Determining the axes: image The right hand ruler uses, as its name suggests, the fingers of the right hand. The thumb represents the X axis, the index finger the Y axis and the middle finger the Z axis.
      The positive direction is determined by running the axis from the palm of the hand to the finger

    • Determination of rotation angle:image The angle of rotation around an axis is determined by positioning the thumb of the right hand on it. The curvature of the fingers around this one makes it possible to define the positive direction of the angle.

Cutting angles and extrusion of a profile

return to top list Extrusion of a profile in the X Y Z reference frame : When the program extrudes a profile onto a bar, the extrusion is done from end 1 to end 2 of the bar in negative Z. image

Cutting angles The angles H1, V1, H2 and V2 returned by the program to the manager are calculated as follows:

H1 and V1 are the cutting angles at the end 1 of the profile H2 and V2 are the cutting angles at the end 2 of the profile. H1 and H2 are the angles in the XZ plane V1 and V2 are the angles in the YZ plane The length of the profile "L" is the largest value in Z. It is the distance between the smallest and the largest Z value.

NOTE: For the calculation of the length L, the program is based on the outline box of the profile section.

image

Example 1: Case of a frame profile assembled at an angle: The angles returned by the program are : V1=90° H1=45° V2=90° H2=135°

Section set up in Cover Xlib (2D):image

Cutting angle in the extrusion marker (3D):image

Specific conventions

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list of models

NOTE: Position of the meshes in relation to the bar: By convention: The mesh on the left of the bar is the mesh on side 1 The mesh on the right side of the bar is the mesh on side 2 The mesh located at the bottom is the mesh on side 3 The mesh on the top of the bar is the mesh on side 4

PoolCover

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(for common bars for pool enclosure and conservatory see Conservatory )

NameStyle of the bar: b.styleConvention section settingsSymbolInterior angle
Portico901 Or BSPCPORTICOEquivalent to the "rafter against wall" and edge rafter bars of a veranda type construction
Wall mounted portico on the left seen from the outside imageimageA = 0°
Wall mounted portico on the right seen from outside imageimageA = -1°
Left edge portico seen from the outside imageimageA = 90°
Right edge portico seen from the outside imageimageA = -90°
Bottom beam902 or BSPCBOTTOMEquivalent to the "ground" bar of a veranda type construction. Only in the case of an adjacent curved mesh imageimage
Inter beam903 or BSPCINTEREquivalent to the "mullion" and "transom" bar of a veranda type construction This property is determined by a difference in slope between the left and right mesh of the bar imageimage
Horizontal transom904 or BSPCTRANSOMHEquivalent to the property "Traverse between rafters" of a veranda type of construction case of 2 adjacent curved or flat oblique meshes imageimage
Vertical transom905 or BSPCTRANSOMVEquivalent to the "Chevron" property of a veranda type construction Case of adjacent curved or flat oblique meshes imageimage
  • Availability : available in version 2.1

Frame

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(convention: always seen from the outside)

  • Visualization of a section : When setting a section, it is done in such a way that the wall is on the right and the inside of the frame on the bottom.

image

  • Direction of travel in a mesh : Determination of the left and right of a profile. NOTE: Frame seen from the outside

image

This allows you to distinguish between the left and right sides of a profile (useful when creating assemblies).

  • Example : image

  • Bar convention :

NameStyle of the bar: b.styleConvention section settingsSymbol Cut in barInterior angle
Frame301 or BSFRAMEimageimage`
Transom304 or BSFRAMETRANSOMimageimage
Crossing beams307 or BSCROSSINGBEAMSSee aboveimage

Balustrade/Fence

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NameStyle of the bar: b.styleConvention section settingsSymbol Cut in barInterior angle
STIFFENER601Section seen from 1 to 2 from top to bottom Z1>Z2
601Angular Stiffener : Remark : B.slope1 and b.slope2 are 0. Use b.InteriorAngle for the rotationimage0° < A< 360°
601Stiffener against wall on the left, seen from the outsideimageA = 0°
601Stiffener against wall on the right, seen from the outsideimageA = -1°
UPPER RAIL602image (*)
LOWER RAIL603image (*)
INTERMEDIATE RAIL604image (*)

(*) Note :

The extrusion conventions for the Smooth bars have been adapted since Cover version 2.0.1.182. Balustrade/Fence settings must be made in version 2.0.1.182 (or later)

Gate :

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(convention: always seen from the outside)

NameStyle of the bar: b.styleSection seen from 1 to 2, top to bottom Z1>Z2Symbol Cut in barInterior angle
Post401Post on the left seen from the outsideimage cut : left mesh(Int: low ; Ext: high)A = 0°
on the rightimage cut : right mesh(Int: low ; Ext: high)A = -1°
Ground402at the Bottom ; Direction : from right to leftimage cut : mesh on high(Int: right ; Ext: left)
Higher beam403at the Top ; Direction : from right to leftimage cut : bottom mesh(Int: right ; Ext: left)
High transom404at the Top ; Direction : from right to leftimage cut : bottom mesh(Int: right ; Ext: left)
Lower transom405at the bottom ; Direction : from right to leftimage cut : mesh on high(Int: right ; Ext: left)
Intermediate transom406Inside the frame ; Direction : from right to leftimage cut : 1 mesh on high and 1 mesh on the bottom (Int: right ; Ext: left)
Mullion407To the left ; Direction : from top to bottomimage cut: left mesh (Int: low ; Ext: high)A = 0°

curtain wall :

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NameStyle of the bar: b.styleConvention section settingsSymbol Cut in barInterior angle
MONTANT 1201Section seen from 1 to 2 from top to bottom Z1>Z2 (corresponds to the 180° post)imageA = 180°
MONTANT 2202Section seen from 1 to 2 from top to bottom Z1>Z2 (upright with acute angle)image0° < A< 180°
MONTANT 3203Section seen from 1 to 2 from top to bottom Z1>Z2(Upright with obtuse angle)image180 < A< 360
MONTANT 4204Section seen from 1 to 2 from top to bottom Z1>Z2image
MONTANT 5205Section seen from 1 to 2 from top to bottom Z1>Z2image
Transom 8208Section seen with the mesh on side 1 on the left and side 2 on the right. Remark : the Y axis of the section is always perpendicular to the mesh on side 1imageA = 180°
Transom 9209Section seen with the mesh on side 1 on the left and side 2 on the right.Remark : the Y axis of the section is always perpendicular to the mesh on side 1imageA<180°
Transom 10210Section seen with the mesh on side 1 on the left and side 2 on the right. Remark : the Y axis of the section is always perpendicular to the mesh on side 1imageA>180°
Transom 11211Section seen with the mesh on side 1 on the left Remark : the Y axis of the section is always perpendicular to the mesh on side 1image
Transom 12212Section seen with the mesh on side 2 on the right.Remark : the Y axis of the section is always perpendicular to the mesh on side 1image

Conservatory :

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NameStyle of the bar: b.styleConvention section settingsSymbol Cut in barInterior angle
Gutter101Seen with the roof still on the right imageimage: Rem : Relevé Fab. / Com. raising90° < A< 180°
Ridge102image: Rem : Roof raising information (DZ) to be filled in0° < A< 180°
Simple ridge103View with the roof still on the left : imageimage: Rem : Roof raising information (DZ) to be filled inA=0°
Rafter104Section seen from 1 to 2 from top to bottom Z1>Z2 Slope of the bar (roof): b.slopeimageA=180°
Hip rafter105Section seen from 1 to 2 from top to bottom Z1>Z2 Slope of the bar : b.slopeimage0° < A< 180°
Valley106Section seen from 1 to 2 from top to bottom Z1>Z2 Slope of the bar : b.slope>0image180° < A< 360°
Intermediate107Section seen as a channel: the ridge is on the right, the channel is on the left REM: b.slope is usually 0°. Use b.slope1 or 2 to access the roof slopeimage
Intermediate between posts108
Oblique upwards gutter109Seen with roof always on the right Rem.1: Automatic rotation of the sloping gutter by means of the expression : RZ = b.slope2-b.realslope2 / Remark 2: In the case of a saddle bar, this formula will be 0. / Rem.3 : For manufacturing, take into account in the position formula a component in x and y : Dx : (Dy_Cheneau)*sin(RZ) / Dy : (Dy_Cheneau)*cos(RZ) / Note : Dy_Cheneau with b.realslope2Same as gutter
Ground110
Post111Section seen from 1 to 2 from top to bottom Z1>Z2
111Angular post Rem : B.slope1 and b.slope2 are 0 (for a pole). Use b.InteriorAngle for rotation.image0° < A< 360°
111Post against wall on the left, seen from the outsideimageA = 0°
111Post against wall on the right, seen from the outsideimageA = -1°
Side rafter112Section seen from 1 to 2 from top to bottom Z1>Z2
112Left side of the river, seen from the outsideimageA = 90°
112Right side of the river, seen from the outsideimageA = -90°
Wall rafter113Section seen from 1 to 2 from top to bottom Z1>Z2
113Wall on the left seen from the outsideimageA = 0°
113Wall on the right seen from the outsideimageA = -1°
Double ridge115image Rem:Fab.raising /Com. raising0°<A<180°
Ridge on level116image
Rem:Fab.raising /Com. raising180°<A<270°
Ridge on level (boundary mesh )117image Rem:Fab.raising /Com. raising180°<A<270°
Rafter in plan (at the stop of windows)118image Rem:Com. raisingA=180°
Corner rafter (at the stop of windows)119image Rem:Com. raising0° < A < 180°
Straight valley (boundary mesh )120image Rem:Com. raising180°< A< 360°
Straight valley121Z1=Z2 Horizontal bar: b.slope=0Rem:Com. raising
Straight valley right (boundary mesh )122Rem:Com. raising
Intermediate (boundary mesh )123Rem:Com. raising
Transom roofmesh124Rem:Com. raising
Transom roofmesh (at the stop of windows)125Rem:Com. raising
Overhang gutter150imageA=0
Right gutter151image Seen with the flat roof still on the rightimageA=90°
Side plate152imageSeen with the roof still on the rightimage Rem:Fab.raising /Com. raising
Sideboard at the stop of windows153image Rem:Fab.raising /Com. raising180°<A<270°
Right Sideboard154imageimageA=270°
Straight curb (boundary mesh )155imageA=270°
Beam156image Direction: from top to bottom (-Y) or from right to left (-x) in the construction markerimageA=180°
Linking beam157image Direction: from top to bottom (-Y) or from right to left (-x) in the construction markerimageA=180°
Closing beam158imageA=180°
Spacer (boundary mesh )159imageA=180°
beam against wall160image Seen with the flat roof still on the rightimageA=0°
Thermal post161Vertical bar in the 3d markerA=0°
Stay162Oblique or horizontal bar in the 3d markerA=0°
Straight ridge163image Rem:Fab.raising /Com. raising90°<A<180°
Straight ridge (boundary mesh )164image Rem:Fab.raising /Com. raising90°<A<180°